video games

29 posts

Nerd News Roundup: Everybody Loses


Howdy readers! Some of you will go see Cowboys & Aliens while an unfortunate few will get dragged off to see the Smurfs by your children or a nostalgic and soon-to-be ex. Some of you might be at home sorting your Whale’s Vagina Comic Con swag into the “Keeper” and “eBay” piles. Some of you might even be deciding whether it’s classier to drink Scotch or Wine while playing Team Fortress 2 (the answer is Scotch, btw). Whatever you do this weekend, one thing is for certain: You need nerdy news.

Guess what? I have nerdy news. This week, Madden 12 gives you a 2nd chance, Martin Luther rears his ugly head, Dinosaurs are everywhere and another boardgame gets a movie in this week’s Nerd News Roundup!
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Nerd News Roundup: The Return of Evil

Boy oh boy, we’ve got some big news my dear little nerds and nerdettes. An icon of evil (or two) has returned from the dead, the video game movie race heats up and Sony strikes a blow against used game sales. Also, it’s time to start making the hard decisions about what you’re going to see at this year’s San Diego Comicon and whether or not to go as Zombie Sailor Moon or get away with just sporting Jayne’s Hat. All this and hot Dwarf photos in this week’s Nerd News Roundup!

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Nerd News Roundup: Pink Slips and Star-Spangled Underpants

Nerds from around the globe (especially Nerdopeans), gather round and feast your eyes on this week’s tales of tragedy and  triumph. This week comicdom lost one of it’s pioneering artists and a the studio that dared to lead us into the uncanny valley is hell to work for. Meanwhile, a Superhero icon shows us her bloomers and a director put his money and explosions where his mouth is. This is the Nerd News Roundup!

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Nerd News Roundup: Someone Dies This Issue!

My fellow Nerdmericans, this week I bring you news of lawsuits that verge on cheating. I bring you news of clothing for cats and superheroes alike. Unfortunately, I also bring you news of the death of a beloved figure and the untimely demise of a career barely started. But put down your Bat’leth, there’s no reason to commit Hegh’bat just yet. I also bring you news of new shows that will numb the pain. All these stories and more in this week’s NERD NEWS ROUNDUP!
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Nerd News Roundup

Nerd News Roundup

 

 

 

 

 

 

 

Nerds! Your drought of nerd-centric news ends today! You’re already getting great, hard-hitting news about the real world courtesy of Newsbunny, but what about the news that really matters? What is really going on at DC Comics? What’s going on with the next wave of consoles? What movies should you obsessively tweet about for the next 6 months? Nerd News Roundup has you covered.

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The GAMBIT Project, and The Gaming Community’s Minority Problem

Kotaku recently published an Owen Good editorial in response to a recent study conducted by the GAMBIT gaming research center at MIT that explored the legendary capacity of anonymous gamers to utilize hate speech in play and on internet forums.

At first I thought the article’s title – “Is This Studying Hate Speech, Or Just Intellectualized Trolling” – might have been one of Gawker Media’s signature pageview-grabbing titles, but upon reading the text I found several things that I felt compelled to address. Normally I’d just leave a comment, but their system seems to be on the fritz again, and besides, I feel as though my thoughts on this are numerous enough to compile a full retort, blog-style, and this is as good of a place to provide that as any.

I should preface all of this by providing my “credentials”. I am in what is often considered the core demographic of the gaming industry – a white, nerdy male in his mid-20’s pursuing undergraduate degree. I have loved video games (particularly those of the role-playing variety) for as long as I can remember. My favorite game is the original Fallout (for some wizened veterans of the gaming community, that might serve as a dog whistle warning), which I received for Christmas as an 11-year old in 1997.

I think a lot about games, about their design, about what makes them fun and their potential for real brilliance. But I have some beef with gamers and the gaming industry – I’m skeptical of the notion of games as legitimate art and I find myself at odds with the culture in general and its activist strains in particular. So it’s no small wonder that I get my hackles up over pieces of gaming journalism such as this one.

The GAMBIT study involved creating and registering gamer profiles with the names PROUD_2B_MUSLIM, GayPride90 and Black_N_Proud90, and playing Halo: Reach online with random players (for those who don’t know, the use of hate speech in gaming is usually associated with the proliferation of console multi-player gaming via the original Halo). As you can probably guess, the players using those names suffered much verbal abuse directed towards the identities their names indicated they had. Not only that, in player vs. player combat those with the minority-identified names were more aggressively targeted.

Good’s analysis of this study is, to my mind at least, indicative of the ossified privilege that is endemic to gaming as an industry explicitly designed to serve the sensibilities of disgruntled white teenage boys. Good looks at the hate speech and aggressive play and concludes that the minority-identified players brought the abuse upon themselves. Good writes – “If you’re looking to be called the usual filth-flarn-flarn-filth-flarn, those are some awesome gamertags, well worth the 800 Microsoft Points change fees.”

Good’s insinuation, as per his title, is that GAMBIT is involved in “intellectualized trolling” here, but his use of the term “trolling” is both disingenuous and fundamentally incorrect. Trolling, as those who have spent even a small amount of time on internet message boards will tell you, is a sort of forum sport in which a member posts something for the sole purpose of causing arguments and strife within the topic or thread. By definition, trolling is provocation – it is done solely to elicit emotion and negative response.

Thus, what Good is really implying is that being a Muslim, or black, or a woman, or a gay person, and being open about that fact to others, is an open provocation in the gay community, that being a minority player is something that you inflict on other people. There’s no real scandal in being called a nigger or a fag or a cunt in a game, or being singled out for aggression based on your identity – it wouldn’t have happened had you kept it to yourself. The onus is on the abused to prevent abuse. This is, obviously, a repugnant view to hold to, but it’s one that seems to be held as widely agreeable within the gaming community.

It’s not just relegated to multi-player games, either. In recent months, gay panic in single-player RPG gaming has hit an all-time high. When Fallout: New Vegas came out there were a surprising number of people who were shocked, shocked to discover that a perk called “Confirmed Bachelor” unlocked in-game flirting with same-sex characters. As the game’s lead designer noted, players would only experience a majority of these encounters if they deliberately indicated that their character was interested in the same sex, via the perk choice. But this didn’t really address what I suspect is the core concern of the horrified gamers – that gay characters were visible in-game at all.

"Confirmed Bachelor"

Dragon Age 2 is another game that features a degree of sexual diversity within its game-world, and in the weeks since it came out there has been some fan uproar over “neglecting straight male gamers”. From a poster on the Bioware Social Forums, one of the skeeviest corners of the internet –

“every previous BioWare game, I always felt that almost every companion in the game was designed for the male gamer in mind. Every female love interest was always written as a male friend type support character. In Dragon Age 2, I felt like most of the companions were designed to appeal to other groups foremost, Anders and Fenris for gays and Aveline for women given the lack of strong women in games, and that for the straight male gamer, a secondary concern.

It makes things very awkward when your male companions keep making passes at you. The fact that a “No Homosexuality” option, which could have been easily implemented, is omitted just proves my point. I know there are some straight male gamers out there who did not mind it at and I respect that.

When I say BioWare neglected The Straight Male Gamer, I don’t mean that they ignored male gamers. The romance options, Isabella and Merrill, were clearly designed for the straight male gamers in mind. Unfortunately, those choices are what one would call “exotic” choices. They appeal to a subset of male gamers and while its true you can’t make a romance option everyone will love, with Isabella and Merrill it seems like they weren’t even going for an option most males will like. And the fact is, they could have. They had the resources to add another romance option, but instead chose to implement a gay romance with Anders.”

This sort of complaint actually  first started cropping up when the first Dragon Age game, which had a bisexual male character that the player could “romance”*. The character, Zevran, was widely disliked, and there were anecdotal reports of players killing the character at the first opportunity so that they never had to deal with him. There were also complaints about being pigeonholed into gay romances, but as in the case of New Vegas and Dragon Age 2 (which also received the same complaints), gay romances actually had to be entered into deliberately and could be stopped at any time (except for New Vegas, which had no romances at all).

It seems as though the very existence of gay characters (who just come out and say they are gay and act as gay without the player’s permission!) is fundamentally threatening to many gamers, in a sad sort of reflection of grade-school level homophobia (is there any other kind?), like homosexuality is some flesh-eating virus that you can’t even acknowledge for fear of infection. It’s as sad as it is revolting.

And all that’s just the tip of the iceberg. The problems faced by female gamers are as old as multi-player gaming – ask a woman who plays World of Warcraft what she plays as, and chances are good she’ll be a male character so that she can move through the game without people assuming (correctly) that she’s a woman and acting according to game standards.

As for race, well, going back to Dragon Age 2, the third most popular fan-made modification for the game in its unofficial mod database is a reskin mod for Isabela, a dark-skinned romanceable character, that gives her fair skin, blonde hair, and blue eyes. All told it’s been downloaded about 13,000 times as of this writing.

In his closing line, Good asks what the point of even talking about all of this is. “…if this kind of behavior is already known and largely assumed to be the norm,” he asks, “what is the application of this information?”

My reply is this: As represented by Kotaku and countless other gaming blogs out there, gamers have a pretty massive chip on their collective shoulder. They feel unfairly maligned, scrutinized, and persecuted. They feel stereotyped and disparaged (ironic, that). They hate being dismissed as ignorant, piggish college boys with no taste or intellectual merit, they feel like what they love is an art form, legitimate and worthy of respect. They want to be taken seriously.

The only way that the gaming community will ever receive respect (or be worthy of it, even) is by taking responsibility for itself, and that includes the ugly elements within the community. This sort of harassment and bigotry has no place in any other collective passion, why should it be accepted in gaming? The odd fatalism on display in Good’s editorial (“this kind of behavior is already known and largely assumed to be the norm”) is a tacit admission that a) Racism / Homophobia / Misogyny are acceptable as they are in gaming culture and b) there is nothing to be done about them. If these things are not worth paying attention to, how can they be worth addressing?

I think that taking ownership of these things is something that is actually possible, but given that a bigotry-supporting, victim-blaming opinion piece such as this one can be received with fanfare from one of the most prominent advocates of gaming culture on the internet, chances aren’t good. I honestly doubt the community is willing to commit. My only real hope is that diversity in games will be continue to grow, and that anxiety over it will abate. But that’s a slim hope. In the meantime, I’ve gone back to not reading Kotaku.

 

*And before you get the impression that Bioware is some vitally progressive company, they’ve refused to include queer male characters in their Mass Effect series, citing their “inappropriate for PG-13″ nature”, although female player characters can romance an alien character that is, by all signifiers, culturally and physically, a woman. The alien race is mono-sexed, so it’s not really a lesbian relationship, you see. They have ruled out exclusively gay characters in their games (all non-straight characters are bisexual) citing a lack of market incentive. Progress!

An Outsider’s Look Inside PAX East 2011

I married into a strange and foreign culture, with a language and customs I still struggle to understand.

I married a gamer.

My love of gaming was cryogenically frozen circa the Atari 2600, so when my husband made his annual pilgrimage to PAX East this weekend, I thought it might be enlightening (ok, amusing) to tag along and try to absorb as much of the rich and varied traditions of nerd culture as possible.

PAX, or the Penny Arcade Expo, is a massive convention catering to gamers of every stripe – Halo fiends, huddled groups of Magic the Gathering players, LARPers loping through approximated history with katanas and sabers. The spawn of Penny Arcade web comic creators Jerry Holkins and Mike Krahulik (better known as ‘Tycho’ and ‘Gabe’), it’s been growing steadily since the beginning in 2004 and has now split into two locations each year – Seattle (‘PAX Prime’) and Boston (‘PAX East’). Total attendance for just PAX East this year alone topped 69,500. If you had trouble with your WiFi connection in Boston this weekend, you know why.

Pax East 2011The show floor is the main draw. It’s the glitz and din of Vegas, and the high rollers are using 20-sided dice. At the Duke Nukem Forever booth (made up like a Bellagio side lobby), ‘naughty schoolgirls’ lean into eager fans for staged photo ops. The soft clicks of a thousand Xbox controllers mingle with simulated battlefield roars, and acres of LCD panels flicker with fantastical violence and adventure. It’s quite a thing to behold.

The real show, however, is the crowd. Yes, it is an ocean of nerds. There is no mistaking this for a radiology conference. Yet, what is most striking upon witnessing this massive gathering of an oft-maligned group is the sheer vibrancy and variety of the people within. Everyone is welcome, and everyone is having fun. I may not know my Master Chief from my Big Daddy, but I was made to feel like part of the team by everyone I encountered, from random cosplayers to battle-weary game journalists. And while I may not speak the language here, I had one hell of a time tossing back beers at a dive bar with my new found friends – something I don’t see happening after my upcoming interior design conference.

So…here’s to the nerds of the world. They know a good adventure when they see one.

(Photos courtesy of the author)

The Best Video Game Music You’ve Never Heard

With the recent success of the PLAY! concert series and a Grammy win for Civilization IV’s theme song “Baba Yetu“, it would seem that video game soundtracks are finally beginning to be taken seriously as music. But whether this heralds an era where video games themselves are considered a legitimate artistic medium on par with film remains to be seen. After all, the pieces of video game music that have received the most attention so far have been the classical and New Age-style compositions of Civilization and Final Fantasy rather than the iconic looping synthesized tracks that have long been admired by video game nerds, spawned countless remixes, and influenced and inspired various music subgenres.

It is the firm belief that these are just as deserving of recognition that inspired me to create this list. And while it would be pretty easy to throw together a list of the most well-known and acclaimed pieces, I wanted to highlight some amazing tracks you may not have heard from some rather obscure games, lesser-known sequels to classics, and Japan-only exclusives. In the spirit of my own generational prejudices, I’ve also attempted to limit the list to games from the nineties. Some of these games are great, others are laughable, but all of them are rockin’.

*****

10. Captain Commando: Enemy Spaceship

Conceived as a brilliantly cheesy homage to classic pulp sci-fi and B-movies, this Capcom beat-em-up featured a mummy, a ninja, a mecha-piloting baby, and the titular Captain fighting hordes of scuba divers, aliens, cross-dressing samurai, mad scientists, and fire-breathing homeless people. This invigorating track follows the common trend at the time of video game composers mimicking the sounds of progressive rock and 80’s metal, which is a pretty good fit for walking down the city streets and beating the crap out of everything you see.

9. Skyblazer: Storm Fortress of Kh’lar

Aside from being one of the best games on the Super NES that no one played, this criminally overlooked action-RPG was one of the few games of the time to utilize a Middle-Eastern motif, which made for some amazing boss monsters and a uniquely beautiful score, particularly here and in the end credits.

8. Alisia Dragoon: Stage 1

This beautifully designed game was animated by a little studio called Gainax, later responsible for a little series called Neon Genesis Evangelion. Although the repetitive and limited arcade-style gameplay didn’t quite live up to the quality of the art, ethereal fantasy-themed tracks such as this one did wonders for the game’s atmosphere.

7. The King of Dragons: Cave of Hydra

The music in this completely cliched and thoroughly enjoyable fantasy hack-and-slash is exactly what you’d expect, which is to say it’s awesome medieval-style fanfare that will make you want to draw your sword and charge forth into battle.

6. Gourmet Sentai Bara Yarou: EXBunny

In this bizarre game that only the Japanese could make, an odd assortment of flamboyant villains has taken over the world’s food supply, and you must defeat their hordes of walking light bulbs and giant heads that sneeze on you in order to obtain ingredients that you will then give to your robot cook to turn into delicious meals. Here I am fighting a playboy bunny that turns into a power ranger that turns into a giant tanuki, complete with giant testicles, all set to a keyboard-laden speed metal soundtrack. There isn’t much more I can say about this.

5. Eternal Champions: Character Bios

Some of you may recognize this track as the one sampled by a certain Bone Thugs-n-Harmony in their song “Eternal“. In fact, they loved this game so much that they sampled another track from it for the more well-known “Crossroads“. Not only was Eternal Champions chock full of great tunes, but it boasted a great storyline, unique characters, a complex fighting system, and a Sega CD remake with gruesome fatalities that made Mortal Kombat look like Sesame Street.

4. Streets of Rage 3: Yamato

While the first two Streets of Rage games are considered Sega classics, few cared for this final installment, released late in the 16-bit era and lacking the stylish spark of its predecessors despite having superior graphics and a wider variety of moves. One of the main targets of criticism was acclaimed composer Yuzo Koshiro’s decision to shift to a more aggressive electronic industrial sound rather than the upbeat and melodic club disco tracks that had made the first two games so memorable. Nevertheless, there are a few gems in here, such as this killer Japanese-flavored techno track that serves as the theme for one of the game’s most annoying bosses.

3. Segagaga: Final Battle, Part 2

If you so much as think about making a Lady Gaga joke, I will end this article right now. I’m not kidding.

A strangely prophetic game released in Japan shortly before the Sega Dreamcast’s unfortunate demise, this simulation RPG has the player attempt to guide a failing Sega Corporation back to market dominance, though I’m not sure why that would involve blasting your own company’s gaming systems. Anyway, this sweeping neoclassical metal track was originally written for the cancelled Dreamcast release of Thunderforce VI, later released on the PS2. Listen to this every morning when getting out of bed and be inspired by the notion that even if you fail in your endeavors, you probably won’t fail as badly as Sega’s last two consoles.

2. Guardians/Denjin Makai 2: Stages 1 and 2

Both the best and most obscure game on the list, this stylish mid-nineties arcade beat-em-up boasted seven selectable characters and more combos and special moves than any fighting game of the time. The stage 1 and stage 2 BGMs at 0:14 and 3:35, respectively, perfectly complement the insanely fast-paced futuristic anime-style gameplay with dueling guitar harmonies and wailing crescendos.

1. Golden Axe 2: Boss Theme

Though this console-only sequel failed to attain the classic status of its predecessor, it was an improvement in almost every sense, including the soundtrack. This hair-raising boss music will immediately make you dread the coming battle. The only drawback is that they will probably never make a boss epic enough to deserve this dramatic an introduction.

*****

Well, that’s it. I hope you enjoyed reading this list as much as I enjoyed making it. Just remember – no matter how good these tracks are on their own, they are almost always better combined with the sounds of you kicking the enemy’s ass.